UnderToad!Mario

Win Requirement
115 Wins + Revolution Badge (3 Lives, 7 dodges)

Unfortunately, this character is currently unobtainable since there is an event needed to get the Revolution badge which is no longer available. The event consisted of defeating an UnderToad!Mario AI which had 14 dodges. By killing Mario you were awarded with the badge.

Music Links
UnderToad!Mario Boss Theme - Revolution V4

Lore
UnderToad is an AU where instead of there being a war between Humans and Monsters, it's a war between the Shroobs (from Mario and Luigi: Partners in Time) and the Mushroom and Koopa Kingdoms. The Shroobs end up winning, forcing both kingdoms underground. After 5 years, the story follows a toad's (taking the role of Frisk) journey through the new underground Mushroom Kingdom. In this universe, Mario and Luigi take the places of Sans and Papyrus.

Phase 1 (3 Lives)
Mario starts out with 7 dodges and 3 Lives. He does not do KR damage but can deal other effects with his attacks:

Attacks
1 - Fireball: Throws 3 fireballs in the direction he is facing.

2 - Pipe: Summons a green warp pipe which acts as bonezone dealing 1 damage constantly.

3 - Iceball: Throws 3 blue fireballs in the direction he is facing. If it hits a Human player, it gives them the Cold status effect on their health bar, which reduces their walk speed for 3 seconds.

4 - Pipe Rush: Summons 4 green warp pipes in a row wherever Mario is facing. This attack is similar to Horror!Sans's Bone Rush.

After running out of dodges, everyone's screens will go white, and a Mario death sound effect will play. Mario will then respawn with a "Yahoo!", and gain some new attacks, starting Phase 2 of the fight.

Phase 2 (2 Lives)
Mario starts with 7 dodges and 2 Lives.

Attacks
1 - Hot Fireball: Throws a red fireball in the direction Mario is facing. If it hits a Human player it gives them the Hot status effect, which acts a stronger KR, dealing 4 damage every second, but increases their walk speed.

2 - Hot Pipe: Summons a red warp pipe which acts as a bonezone. It can inflict the Hot status effect if it hits a Human player.

3 - Lava Pillars: Small square indicators appear in random parts of the corridor, before lava pillars rise up from them, lasting a few seconds. They can inflict the Hot status effect on Humans.

4 - Pipe: Summons a green warp pipe which acts as bonezone dealing 1 damage constantly.

5 - Pipe Rush: Summons 4 green warp pipes in a row wherever Mario is facing.

6 - Giant Hot Pipe: Summons a very big red warp pipe which acts as a large bonezone. It can inflict the Hot status effect if it hits a Human player.

7 - Fireball: Throws 3 fireballs in the direction he is facing.

8 - Iceball: Throws 3 blue fireballs in the direction he is facing. If it hits a Human player, it gives them the Cold status effect.

After running out of dodges, everyone's screens go white and Mario respawns again, for the last time. This is the start of Phase 3.

Phase 3 (1 Life)
Mario starts with 7 dodges and 1 Life. After he runs out of dodges he dies, for real this time.

Attacks
Mario's attacks are the same as Phase 2. It is worth noting that after each respawn the attack cooldowns reset if you used them before dying.

1 - Hot Fireball: Throws a red fireball in the direction Mario is facing. If it hits a Human player it gives them the Hot status effect, which acts a stronger KR, dealing 4 damage every second, but increases their walk speed.

2 - Hot Pipe: Summons a red warp pipe which acts as a bonezone. It can inflict the Hot status effect if it hits a Human player.

3 - Lava Pillars: Small square indicators appear in random parts of the corridor, before lava pillars rise up from them, lasting a few seconds. They can inflict the Hot status effect on Humans.

4 - Pipe: Summons a green warp pipe which acts as bonezone dealing 1 damage constantly.

5 - Pipe Rush: Summons 4 green warp pipes in a row wherever Mario is facing.

6 - Giant Hot Pipe: Summons a very big red warp pipe which acts as a large bonezone. It can inflict the Hot status effect if it hits a Human player.

7 - Fireball: Throws 3 fireballs in the direction he is facing.

8 - Iceball: Throws 3 blue fireballs in the direction he is facing. If it hits a Human player, it gives them the Cold status effect.

When Mario runs out of dodges he dies, giving the Humans the win.